VIM: if_lua

## IF_LUA

    *if_lua.txt*    For Vim version 8.2.  Last change: 2021 Aug 06

    		  VIM REFERENCE MANUAL    by Luis Carvalho

    The Lua Interface to Vim				*lua* *Lua*

    1. Commands			|lua-commands|
    2. The vim module		|lua-vim|
    3. List userdata		|lua-list|
    4. Dict userdata		|lua-dict|
    5. Blob userdata		|lua-blob|
    6. Funcref userdata		|lua-funcref|
    7. Buffer userdata		|lua-buffer|
    8. Window userdata		|lua-window|
    9. luaeval() Vim function	|lua-luaeval|
    10. Dynamic loading		|lua-dynamic|

    {only available when Vim was compiled with the |+lua| feature}

    1. Commands						*lua-commands*

    							*:lua*
    :[range]lua {chunk}
    			Execute Lua chunk {chunk}.

    Examples:

    	:lua print("Hello, Vim!")
    	:lua local curbuf = vim.buffer() curbuf[7] = "line #7"

    :[range]lua << [trim] [{endmarker}]
    {script}
    {endmarker}
    			Execute Lua script {script}.
    			Note: This command doesn't work when the Lua
    			feature wasn't compiled in.  To avoid errors, see
    			|script-here|.

    If [endmarker] is omitted from after the "<<", a dot '.' must be used after
    {script}, like for the |:append| and |:insert| commands.  Refer to
    |:let-heredoc| for more information.

    This form of the |:lua| command is mainly useful for including Lua code
    in Vim scripts.

    Example:

    	function! CurrentLineInfo()
    	lua << EOF
    	local linenr = vim.window().line
    	local curline = vim.buffer()[linenr]
    	print(string.format("Current line [%d] has %d chars",
    		linenr, #curline))
    	EOF
    	endfunction

    To see what version of Lua you have:
    	:lua print(_VERSION)

    If you use LuaJIT you can also use this:
    	:lua print(jit.version)

    							*:luado*
    :[range]luado {body}	Execute Lua function "function (line, linenr) {body}
    			end" for each line in the [range], with the function
    			argument being set to the text of each line in turn,
    			without a trailing <EOL>, and the current line number.
    			If the value returned by the function is a string it
    			becomes the text of the line in the current turn. The
    			default for [range] is the whole file: "1,$".

    Examples:

    	:luado return string.format("%s\t%d", line:reverse(), #line)

    	:lua require"lpeg"
    	:lua -- balanced parenthesis grammar:
    	:lua bp = lpeg.P{ "(" * ((1 - lpeg.S"()") + lpeg.V(1))^0 * ")" }
    	:luado if bp:match(line) then return "-->\t" .. line end

    							*:luafile*
    :[range]luafile {file}
    			Execute Lua script in {file}.
    			The whole argument is used as a single file name.

    Examples:

    	:luafile script.lua
    	:luafile %

    All these commands execute a Lua chunk from either the command line (:lua and
    :luado) or a file (:luafile) with the given line [range]. Similarly to the Lua
    interpreter, each chunk has its own scope and so only global variables are
    shared between command calls. All Lua default libraries are available. In
    addition, Lua "print" function has its output redirected to the Vim message
    area, with arguments separated by a white space instead of a tab.

    Lua uses the "vim" module (see |lua-vim|) to issue commands to Vim
    and manage buffers (|lua-buffer|) and windows (|lua-window|). However,
    procedures that alter buffer content, open new buffers, and change cursor
    position are restricted when the command is executed in the |sandbox|.

    2. The vim module					*lua-vim*

    Lua interfaces Vim through the "vim" module. The first and last line of the
    input range are stored in "vim.firstline" and "vim.lastline" respectively. The
    module also includes routines for buffer, window, and current line queries,
    Vim evaluation and command execution, and others.

    	vim.list([arg])		Returns an empty list or, if "arg" is a Lua
    				table with numeric keys 1, ..., n (a
    				"sequence"), returns a list l such that l[i] =
    				arg[i] for i = 1, ..., n (see |List|).
    				Non-numeric keys are not used to initialize
    				the list. See also |lua-eval| for conversion
    				rules. Example:
    				    :lua t = {math.pi, false, say = 'hi'}
    				    :echo luaeval('vim.list(t)')
    				    :" [3.141593, v:false], 'say' is ignored

    	vim.dict([arg])		Returns an empty dictionary or, if "arg" is a
    				Lua table, returns a dict d such that d[k] =
    				arg[k] for all string keys k in "arg" (see
    				|Dictionary|). Number keys are converted to
    				strings. Keys that are not strings are not
    				used to initialize the dictionary. See also
    				|lua-eval| for conversion rules. Example:
    				    :lua t = {math.pi, false, say = 'hi'}
    				    :echo luaeval('vim.dict(t)')
    				    :" {'1': 3.141593, '2': v:false,
    				    :" 'say': 'hi'}

    	vim.blob([arg])		Returns an empty blob or, if "arg" is a Lua
    				string, returns a blob b such that b is
    				equivalent to "arg" as a byte string.
    				Examples:
    				    :lua s = "12ab\x00\x80\xfe\xff"
    				    :echo luaeval('vim.blob(s)')
    				    :" 0z31326162.0080FEFF

    	vim.funcref({name})	Returns a Funcref to function {name} (see
    				|Funcref|). It is equivalent to Vim's
    				function().

    	vim.buffer([arg])	If "arg" is a number, returns buffer with
    				number "arg" in the buffer list or, if "arg"
    				is a string, returns buffer whose full or short
    				name is "arg". In both cases, returns 'nil'
    				(nil value, not string) if the buffer is not
    				found. Otherwise, if "toboolean(arg)" is
    				'true' returns the first buffer in the buffer
    				list or else the current buffer.

    	vim.window([arg])	If "arg" is a number, returns window with
    				number "arg" or 'nil' (nil value, not string)
    				if not found. Otherwise, if "toboolean(arg)"
    				is 'true' returns the first window or else the
    				current window.

    	vim.type({arg})		Returns the type of {arg}. It is equivalent to
    				Lua's "type" function, but returns "list",
    				"dict", "funcref", "buffer", or "window" if
    				{arg} is a list, dictionary, funcref, buffer,
    				or window, respectively. Examples:
    					:lua l = vim.list()
    					:lua print(type(l), vim.type(l))
    					:" list

    	vim.command({cmds})	Executes one or more lines of Ex-mode commands
    				in {cmds}.
    				Examples:
    					:lua vim.command"set tw=60"
    					:lua vim.command"normal ddp"
    					lua << trim END
    					  vim.command([[
    					      new Myfile.js
    					      call search('start')
    					  ]])
    					END

    	vim.eval({expr})	Evaluates expression {expr} (see |expression|),
    				converts the result to Lua, and returns it.
    				Vim strings and numbers are directly converted
    				to Lua strings and numbers respectively. Vim
    				lists and dictionaries are converted to Lua
    				userdata (see |lua-list| and |lua-dict|).
    				Examples:
    					:lua tw = vim.eval"&tw"
    					:lua print(vim.eval"{'a': 'one'}".a)

    	vim.line()		Returns the current line (without the trailing
    				<EOL>), a Lua string.

    	vim.beep()		Beeps.

    	vim.open({fname})	Opens a new buffer for file {fname} and
    				returns it. Note that the buffer is not set as
    				current.

    	vim.call({name} [, {args}])
    				Proxy to call Vim function named {name} with
    				arguments {args}.  Example:
    					:lua print(vim.call('has', 'timers'))

    	vim.fn			Proxy to call Vim functions. Proxy methods are
    				created on demand.  Example:
    					:lua print(vim.fn.has('timers'))

    	vim.lua_version		The Lua version Vim was compiled with, in the
    				form {major}.{minor}.{patch}, e.g. "5.1.4".

    	vim.version()		Returns a Lua table with the Vim version.
    				The table will have the following keys:
    					major - major Vim version.
    					minor - minor Vim version.
    					patch - latest patch included.

                                                            *lua-vim-variables*
    The Vim editor global dictionaries |g:| |w:| |b:| |t:| |v:| can be accessed
    from Lua conveniently and idiomatically by referencing the `vim.*` Lua tables
    described below. In this way you can easily read and modify global Vim script
    variables from Lua.

    Example:

        vim.g.foo = 5     -- Set the g:foo Vim script variable.
        print(vim.g.foo)  -- Get and print the g:foo Vim script variable.
        vim.g.foo = nil   -- Delete (:unlet) the Vim script variable.

    vim.g                                                   *vim.g*
            Global (|g:|) editor variables.
            Key with no value returns `nil`.

    vim.b                                                   *vim.b*
            Buffer-scoped (|b:|) variables for the current buffer.
            Invalid or unset key returns `nil`.

    vim.w                                                   *vim.w*
            Window-scoped (|w:|) variables for the current window.
            Invalid or unset key returns `nil`.

    vim.t                                                   *vim.t*
            Tabpage-scoped (|t:|) variables for the current tabpage.
            Invalid or unset key returns `nil`.

    vim.v                                                   *vim.v*
            |v:| variables.
            Invalid or unset key returns `nil`.

    3. List userdata					*lua-list*

    List userdata represent vim lists, and the interface tries to follow closely
    Vim's syntax for lists. Since lists are objects, changes in list references in
    Lua are reflected in Vim and vice-versa. A list "l" has the following
    properties and methods:

    NOTE: In patch 8.2.1066 array indexes were changed from zero-based to
    one-based.  You can check with:
    	    if has("patch-8.2.1066")

    Properties

    	o "#l" is the number of items in list "l", equivalent to "len(l)"
    	    in Vim.
    	o "l[k]" returns the k-th item in "l"; "l" is one-indexed, as in Lua.
    	    To modify the k-th item, simply do "l[k] = newitem"; in
    	    particular, "l[k] = nil" removes the k-th item from "l". Item can
    	    be added to the end of the list by "l[#l + 1] = newitem"
    	o "l()" returns an iterator for "l".
    	o "table.insert(l, newitem)" inserts an item at the end of the list.
    	    (only Lua 5.3 and later)
    	o "table.insert(l, position, newitem)" inserts an item at the
    	    specified position. "position" is one-indexed.  (only Lua 5.3 and
    	    later)
    	o "table.remove(l, position)" removes an item at the specified
    	    position. "position" is one-indexed.

    Methods

    	o "l:add(item)" appends "item" to the end of "l".
    	o "l:insert(item[, pos])" inserts "item" at (optional)
    	    position "pos" in the list. The default value for "pos" is 0.

    Examples:

    	:let l = [1, 'item']
    	:lua l = vim.eval('l') -- same 'l'
    	:lua l:add(vim.list())
    	:lua l[1] = math.pi
    	:echo l[0] " 3.141593
    	:lua l[1] = nil -- remove first item
    	:lua l:insert(true, 1)
    	:lua print(l, #l, l[1], l[2])
    	:lua l[#l + 1] = 'value'
    	:lua table.insert(l, 100)
    	:lua table.insert(l, 2, 200)
    	:lua table.remove(l, 1)
    	:lua for item in l() do print(item) end

    4. Dict userdata					*lua-dict*

    Similarly to list userdata, dict userdata represent vim dictionaries; since
    dictionaries are also objects, references are kept between Lua and Vim. A dict
    "d" has the following properties:

    Properties

    	o "#d" is the number of items in dict "d", equivalent to "len(d)"
    	    in Vim.
    	o "d.key" or "d['key']" returns the value at entry "key" in "d".
    	    To modify the entry at this key, simply do "d.key = newvalue"; in
    	    particular, "d.key = nil" removes the entry from "d".
    	o "d()" returns an iterator for "d" and is equivalent to "items(d)" in
    	    Vim.

    Examples:

    	:let d = {'n':10}
    	:lua d = vim.eval('d') -- same 'd'
    	:lua print(d, d.n, #d)
    	:let d.self = d
    	:lua for k, v in d() do print(d, k, v) end
    	:lua d.x = math.pi
    	:lua d.self = nil -- remove entry
    	:echo d

    5. Blob userdata					*lua-blob*

    Blob userdata represent vim blobs. A blob "b" has the following properties:

    Properties

    	o "#b" is the length of blob "b", equivalent to "len(b)" in Vim.
    	o "b[k]" returns the k-th item in "b"; "b" is zero-indexed, as in Vim.
    	    To modify the k-th item, simply do "b[k] = number"; in particular,
    	    "b[#b] = number" can append a byte to tail.

    Methods

    	o "b:add(bytes)" appends "bytes" to the end of "b".

    Examples:

    	:let b = 0z001122
    	:lua b = vim.eval('b') -- same 'b'
    	:lua print(b, b[0], #b)
    	:lua b[1] = 32
    	:lua b[#b] = 0x33 -- append a byte to tail
    	:lua b:add("\x80\x81\xfe\xff")
    	:echo b

    6. Funcref userdata					*lua-funcref*

    Funcref userdata represent funcref variables in Vim. Funcrefs that were
    defined with a "dict" attribute need to be obtained as a dictionary key
    in order to have "self" properly assigned to the dictionary (see examples
    below.) A funcref "f" has the following properties:

    Properties

    	o "#f" is the name of the function referenced by "f"
    	o "f(...)" calls the function referenced by "f" (with arguments)

    Examples:

    	:function I(x)
    	:  return a:x
    	:  endfunction
    	:let R = function('I')
    	:lua i1 = vim.funcref('I')
    	:lua i2 = vim.eval('R')
    	:lua print(#i1, #i2) -- both 'I'
    	:lua print(i1, i2, #i2(i1) == #i1(i2))
    	:function Mylen() dict
    	:  return len(self.data)
    	:  endfunction
    	:let mydict = {'data': [0, 1, 2, 3]}
    	:lua d = vim.eval('mydict'); d.len = vim.funcref('Mylen')
    	:echo mydict.len()
    	:lua l = d.len -- assign d as 'self'
    	:lua print(l())

    Lua functions and closures are automatically converted to a Vim |Funcref| and
    can be accessed in Vim scripts.  Example:

    	lua <<EOF
    	vim.fn.timer_start(1000, function(timer)
    	    print('timer callback')
    	end)
    	EOF

    7. Buffer userdata					*lua-buffer*

    Buffer userdata represent vim buffers. A buffer userdata "b" has the following
    properties and methods:

    Properties

    	o "b()" sets "b" as the current buffer.
    	o "#b" is the number of lines in buffer "b".
    	o "b[k]" represents line number k: "b[k] = newline" replaces line k
    	    with string "newline" and "b[k] = nil" deletes line k.
    	o "b.name" contains the short name of buffer "b" (read-only).
    	o "b.fname" contains the full name of buffer "b" (read-only).
    	o "b.number" contains the position of buffer "b" in the buffer list
    	    (read-only).

    Methods

    	o "b:insert(newline[, pos])" inserts string "newline" at (optional)
    	    position "pos" in the buffer. The default value for "pos" is
    	    "#b + 1". If "pos == 0" then "newline" becomes the first line in
    	    the buffer.
    	o "b:next()" returns the buffer next to "b" in the buffer list.
    	o "b:previous()" returns the buffer previous to "b" in the buffer
    	    list.
    	o "b:isvalid()" returns 'true' (boolean) if buffer "b" corresponds to
    	    a "real" (not freed from memory) Vim buffer.

    Examples:

    	:lua b = vim.buffer() -- current buffer
    	:lua print(b.name, b.number)
    	:lua b[1] = "first line"
    	:lua b:insert("FIRST!", 0)
    	:lua b[1] = nil -- delete top line
    	:lua for i=1,3 do b:insert(math.random()) end
    	:3,4lua for i=vim.lastline,vim.firstline,-1 do b[i] = nil end
    	:lua vim.open"myfile"() -- open buffer and set it as current

    	function! ListBuffers()
    	lua << EOF
    	local b = vim.buffer(true) -- first buffer in list
    	while b ~= nil do
    		print(b.number, b.name, #b)
    		b = b:next()
    	end
    	vim.beep()
    	EOF
    	endfunction

    8. Window userdata					*lua-window*

    Window objects represent vim windows. A window userdata "w" has the following
    properties and methods:

    Properties

    	o "w()" sets "w" as the current window.
    	o "w.buffer" contains the buffer of window "w" (read-only).
    	o "w.line" represents the cursor line position in window "w".
    	o "w.col" represents the cursor column position in window "w".
    	o "w.width" represents the width of window "w".
    	o "w.height" represents the height of window "w".

    Methods

    	o "w:next()" returns the window next to "w".
    	o "w:previous()" returns the window previous to "w".
    	o "w:isvalid()" returns 'true' (boolean) if window "w" corresponds to
    	    a "real" (not freed from memory) Vim window.

    Examples:

    	:lua w = vim.window() -- current window
    	:lua print(w.buffer.name, w.line, w.col)
    	:lua w.width = w.width + math.random(10)
    	:lua w.height = 2 * math.random() * w.height
    	:lua n,w = 0,vim.window(true) while w~=nil do n,w = n + 1,w:next() end
    	:lua print("There are " .. n .. " windows")

    9. luaeval() Vim function				*lua-luaeval* *lua-eval*

    The (dual) equivalent of "vim.eval" for passing Lua values to Vim is
    "luaeval". "luaeval" takes an expression string and an optional argument and
    returns the result of the expression. It is semantically equivalent in Lua to:

    	local chunkheader = "local _A = select(1, ...) return "
    	function luaeval (expstr, arg)
    	    local chunk = assert(loadstring(chunkheader .. expstr, "luaeval"))
    	    return chunk(arg) -- return typval
    	end

    Note that "_A" receives the argument to "luaeval". Lua numbers, strings, and
    list, dict, blob, and funcref userdata are converted to their Vim respective
    types, while Lua booleans are converted to numbers. An error is thrown if
    conversion of any of the remaining Lua types, including userdata other than
    lists, dicts, blobs, and funcrefs, is attempted.

    Examples:

    	:echo luaeval('math.pi')
    	:lua a = vim.list():add('newlist')
    	:let a = luaeval('a')
    	:echo a[0] " 'newlist'
    	:function Rand(x,y) " random uniform between x and y
    	:  return luaeval('(_A.y-_A.x)*math.random()+_A.x', {'x':a:x,'y':a:y})
    	:  endfunction
    	:echo Rand(1,10)

    10. Dynamic loading				    *lua-dynamic*

    On MS-Windows and Unix the Lua library can be loaded dynamically.  The
    |:version| output then includes |+lua/dyn|.

    This means that Vim will search for the Lua DLL or shared library file only
    when needed.  When you don't use the Lua interface you don't need it, thus
    you can use Vim without this file.

    MS-Windows

    To use the Lua interface the Lua DLL must be in your search path.  In a
    console window type "path" to see what directories are used.  The 'luadll'
    option can be also used to specify the Lua DLL.  The version of the DLL must
    match the Lua version Vim was compiled with.

    Unix

    The 'luadll' option can be used to specify the Lua shared library file instead
    of DYNAMIC_LUA_DLL file what was specified at compile time.  The version of
    the shared library must match the Lua version Vim was compiled with.

     vim:tw=78:ts=8:noet:ft=help:norl:

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