# This file contains the definitions of undrandarts (and what used to be
# fixed artefacts).  util/art-data.pl translates this file into
# art-data.h, and also updates the enumeration and NUM_UNRANDARTS in
# artefact.h. C/C++ functions which give unrandarts non-standard
# behaviour are in art-func.h; util/art-data.pl scans art-func.h and
# puts the function names found into art-data.h.
#
# Each artefact definition is separated by one or more blank lines.
#
# Each artefact definition must have the NAME, OBJ and COLOUR fields.
#
# The name and appearance of each unrandart must be unique.
#
# Changing the name of an unrand will change its automatically
# generated enumeration, unless its enumeration is forced with ENUM.
#
# "ENUM: FOO" can be used to force the enumeration for an unrand to be
# "UNRAND_FOO", for cases where the automatically generated enumerations
# of different unrandarts conflict.
#
# Add new artefact definitions at the end of the file; doing so should cause
# no problems with save-file compatibility, but for tile builds it will
# cause a shift of remembered tiles (since each new unrandart needs its
# own tiles). Changing the order of the definitions will likely cause
# strange behaviour in games saved previous to the change, and deleting
# definitions will break savefile compatibility.
#
# ####### TILES #############################
#
# Each unrandart needs at the very least an item tile, and weapons and armour
# also need an equipment tile for the player doll. For the former, you can
# define the image file within this file using the keyword TILE. The files are
# assumed to be png and the syntax does not include the file type. The
# artefacts' base type decides where a tile needs to be placed. These are as
# follows:
#     Weapons: rltiles/item/weapon/artefact
#     Armour:  rltiles/item/armour/artefact
#     Rings:   rltiles/item/ring/artefact
#     Amulets: rltiles/item/amulet/artefact
#
# If the tile requires a black outline (because it would be hard to see
# otherwise) add "tilerim" to the artefact's boolean properties. Otherwise
# the image is used without modification.
#
# For the equipment tile, place the tile into the appropriate subdirectory of
# rltiles/player/ and define it in rltiles/dc-player.txt as well as here, using
# the keyword TILE_EQ. Tiles are sorted into directories by equipment slot:
#     Weapons:     rltiles/player/hand1/artefact
#     Body armour: rltiles/player/body
#     Boots:       rltiles/player/boots
#     Cloaks:      rltiles/player/cloak
#     Gloves:      rltiles/player/gloves
#     Shields:     rltiles/player/hand2
#     Helms, caps: rltiles/player/head
#
# Rings and amulets are too small to be displayed with the player doll.
#
# To begin with, placeholders (e.g. the base type tiles) are fine, but they'll
# eventually need to be replaced with proper tiles, though this is less of a
# problem for the equipment tiles.
# No checks are made for whether path or files actually exist. However, if that
# is not the case the tile compilation will fail.

#############################################################################

# Explanation of unusual fields:

# BOOL: Turn certain boolean properties of the artefact on, with the list
# of properties separated by commas. The list includes:
#
# * berserk:  Lets wearer evoke berserking ability.
# * blink:    Lets wearer evoke the blink ability.
# * chaotic:  Is treated as a chaotic item.
# * clarity:  Provides clarity.
# * corrode:  Randomly causes corrosion when taking damage.
# * drain:    Causes draining when unequipped.
# * elec:     Grants electrical resistance.
# * evil:     Is treated as an evil item.
# * fragile:  Is destroyed when unequipped.
# * evil:     Is treated as an evil item (hated by good gods).
# * holy:     Is treated as a holy item.
# * inv:      Lets wearer evoke invisibility ability.
# * fly:      Grants wearer flight.
# * mutate:   Causes high magical contamination when unequipped.
# * nogen:    Never randomly generated.
# * noises:   Weapon makes noises. Should be given its own set of noises
#             by making an entry in dat/database/wpnnoise.txt, with the
#             entry's key exactly the same as the weapon's name, but all
#             lowercase.
# * nospell:  Prevents wearer from casting spells.
# * notelep:  Prevents wearer from teleporting or blinking.
# * poison:   Grants poison resistance.
# * rcorr:    Grants corrosion resistance.
# * rmsl:     Passively repels missiles.
# * rmut:     Grants mutation resistance.
# * rnd_tele: Induces random teleportation.
# * seeinv:   Lets wearer see invisible.
# * skip_ego: The item's ego is skipped in its inscription and description, to
#             be replaced by INSCRIP: and DBRAND: entries.
# * slow:     Randomly causes slowing when taking damage.
# * special:  Artefact is "special": can't be picked up by monsters,
#             can't be affected by Tukima's Dance.
# * tilerim:  Adds a black outline to the tile, see above section.
# * unided:   Properties start unidentified.

# DESCRIP: Description of powers of the artefact which are specific to this
# artefact, not provided by the fields in this file. Use DBRAND for unusual
# brands.
#
# The description of a power can be split across more than one line. The
# subsequent lines should be just below the first one, and should start with
# a space (with no header name).
#
# If there are multiple powers, subsequent powers can be added with a +.
#
# Example:
# DESCRIP: It enhances your template magic.
# + It gives you a regex malus.

# DBRAND: Description of a brand which is specific to this artefact.
#
# The syntax for this is identical to DESCRIP.

# ENUM: Forces the artefact's enumeration literal to something specific.
# For example, "ENUM: FOO" gives the enumeration "UNRAND_FOO". The
# default enumeration is determined as follows:
#
# 1) If there's a string between double quotes, use that.
# 2) If #1 doesn't apply and the name contains " of " or " of the ",
#    use what's after that.
# 3) If neither #1 no #2 apply, use the full name.
# 4) Remove apostrophes, change spaces and dashes to underscores,
#    uppercase the whole thing, and add "UNRAND_" to the front.

# OBJ: The enumerations of the base type and sub type of the artefact,
# separated by a dash. E.g., OBJ_WEAPONS/WPN_SWORD

# PLUS: The pluses of the artefact.

# FALLBACK: if an artifact has already generated, the builder instead usually
# creates a randart with the same base type. This field allows overriding the
# base type for certain special cases (e.g. if a randart's special properties
# put it on par with a much stronger base type).

#####

# Explanation of normal fields:

# AC:       Armour class modifier (for non-armour artefacts).
# ANGRY     Each time the wielder of the weapon strikes a victim there's
#           a num-in-100 chance of the wielder going berserk.
# APPEAR:   Unidentified appearance of artefact.
# COLD:     Cold resistance/vulnerability.
# COLOUR:   The colour of the artefact, either as listed in defines.h
#           (e.g., LIGHTRED) or as listed under element_type in view.h
#           (e.g., ETC_FIRE)
# SLAY:     Slaying modifier (for non-weapon artefacts).
# DEX:      Dexterity modifier.
# EV:       Evasion modifier.
# FIRE:     Fire resistance/vulnerability.
# INT:      Intelligence modifier.
# LIFE:     Negative energy resistance/vulnerability.
# WILL:     Willpower increase/decrease.
# MP:       Mana capacity modifier.
# NAME:     Name of artefact when identified.
# REGEN:    Health regeneration, in units of HP healed every 10 aut
#           (1 normal turn).
# STEALTH:  Stealth modifier.
# STR:      Strength modifier.
# TILE:     The file containing the artefact's tile, with file type png.
#           See Tiles section above.
# TILE_EQ:  The file containing the equipment tile for the player doll as
#           defined in rltiles/dc-player.txt. See Tiles section above.
# VALUE:    item_value() will return this number instead of doing automatic
#           calculations to determine the value.

##################################################################

# This entry must always be first.
ENUM:   DUMMY1
NAME:   DUMMY UNRANDART 1
OBJ:    OBJ_UNASSIGNED/250
FALLBACK: OBJ_UNASSIGNED/250
PLUS:   250
COLOUR: BLACK

####################### First come the old fixed arts.

NAME:    Singing Sword
OBJ:     OBJ_WEAPONS/WPN_DOUBLE_SWORD
INSCRIP: sonic wave
PLUS:    +7
COLOUR:  ETC_GOLD
TILE:    spwpn_singing_sword
TILE_EQ: singing_sword
VALUE:   1000
BRAND:   SPWPN_VORPAL
DBRAND:  It radiates damaging sonic waves as it strikes, especially in combat
 involving dangerous or numerous foes.

NAME:    Wrath of Trog
OBJ:     OBJ_WEAPONS/WPN_BATTLEAXE
FALLBACK: OBJ_WEAPONS/WPN_EXECUTIONERS_AXE
PLUS:    +8
COLOUR:  ETC_BLOOD
TILE:    spwpn_wrath_of_trog
TILE_EQ: axe_trog
VALUE:   800
ANGRY:   50
BOOL:    rampage
BRAND:   SPWPN_ANTIMAGIC
DESCRIP: It causes slowness and exhaustion when equipped.
+It extends the wielder's berserk rage when killing foes.

NAME:    mace of Variability
OBJ:     OBJ_WEAPONS/WPN_GREAT_MACE
FALLBACK: OBJ_WEAPONS/OBJ_RANDOM
INSCRIP: chain chaos
PLUS:    +7
COLOUR:  ETC_RANDOM
TILE:    spwpn_mace_of_variability
TILE_EQ: mace_of_variability
VALUE:   600
BOOL:    skip_ego
BRAND:   SPWPN_CHAOS
DBRAND:  Each time it hits an enemy it has a different, random effect.
+
+It occasionally unleashes arcs of chaos on nearby creatures upon striking a
 foe.

NAME:    glaive of Prune
OBJ:     OBJ_WEAPONS/WPN_GLAIVE
PLUS:    +12
COLOUR:  LIGHTMAGENTA
TILE:    spwpn_glaive_of_prune
TILE_EQ: glaive_of_prune
BOOL:    chaotic
BRAND:   SPWPN_VORPAL

NAME:    sword of Power
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
BRAND:   SPWPN_VORPAL
PLUS:    +5
COLOUR:  RED
TILE:    spwpn_sword_of_power
TILE_EQ: sword_of_power
VALUE:   800
DBRAND:  It occasionally discharges a powerful but inaccurate bolt of energy
 upon striking a foe, with increased chance the greater the wielder's current
 health.

NAME:    staff of Olgreb
INSCRIP: rPois∞
DESCRIP: It enhances your poison magic.
+It grants immunity to poison.
+It can be evoked to radiate toxic energy, with effectiveness depending on
 Evocations skill.
DBRAND: If the wielder is skilled in Evocations, they can envenom those struck
 by it, dealing poison damage which bypasses armour.
OBJ:     OBJ_WEAPONS/WPN_STAFF
PLUS:    +9
COLOUR:  ETC_POISON
TILE:    spwpn_staff_of_olgreb
TILE_EQ: olgreb
VALUE:   1000

NAME:    staff of Wucad Mu
INSCRIP: *channel
OBJ:     OBJ_WEAPONS/WPN_STAFF
PLUS:    +9
COLOUR:  ETC_MAGIC
TILE:    spwpn_wucad_mu
TILE_EQ: wucad_mu
VALUE:   1000
DESCRIP: It occasionally powers its wielder's spells, but with a chance of
 causing confusion or draining the wielder's intelligence.
+It becomes more likely to activate and less likely to backfire with increased
 Evocations skill.

NAME:    Vampire's Tooth
OBJ:     OBJ_WEAPONS/WPN_QUICK_BLADE
# it's a quick blade made from a tooth -> no TYPE
FB_BRAND: SPWPN_VAMPIRISM
PLUS:    +8
INSCRIP: vamp
COLOUR:  ETC_BONE
TILE:    spwpn_vampires_tooth
TILE_EQ: vampires_tooth
BRAND:   SPWPN_VAMPIRISM
VALUE:   600
BOOL:    skip_ego
DBRAND:  It occasionally heals its wielder for the full amount of damage dealt
 when it wounds a living foe.

NAME:    scythe of Curses
OBJ:     OBJ_WEAPONS/WPN_SCYTHE
PLUS:    +13
COLOUR:  ETC_DEATH
TILE:    spwpn_scythe_of_curses
TILE_EQ: finisher
BRAND:   SPWPN_DRAINING
VALUE:   800
BOOL:    drain
DBRAND:  It inflicts powerful necromantic curses on any living foe it strikes.

NAME:    sceptre of Torment
INSCRIP: torment
OBJ:     OBJ_WEAPONS/WPN_EVENINGSTAR
PLUS:    +7
COLOUR:  ETC_GOLD
TILE:    spwpn_sceptre_of_torment
TILE_EQ: sceptre_of_torment
BRAND:   SPWPN_PAIN
VALUE:   1200
BOOL:    evil
DBRAND:  It occasionally torments all nearby living foes when it strikes in
 combat.

NAME:    sword of Zonguldrok
OBJ:     OBJ_WEAPONS/WPN_DOUBLE_SWORD
PLUS:    +9
COLOUR:  ETC_BONE
TILE:    spwpn_sword_of_zonguldrok
TILE_EQ: zonguldrok
BRAND:   SPWPN_REAPING
FB_BRAND: SPWPN_PAIN
VALUE:   800
BOOL:    evil

NAME:    sword of Cerebov
APPEAR:  great serpentine sword
TYPE:    flamberge
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
BASE_DAM: +1
BASE_ACC: +1
PLUS:    +6
COLOUR:  ETC_FIRE
TILE:    spwpn_sword_of_cerebov
TILE_EQ: sword_twist
BRAND:   SPWPN_FLAMING
BOOL:    evil, nogen
DBRAND:  It temporarily reduces the fire resistance of those it strikes.

NAME:    staff of Dispater
APPEAR:  golden staff
OBJ:     OBJ_WEAPONS/WPN_STAFF
PLUS:    +4
COLOUR:  ETC_GOLD
TILE:    spwpn_staff_of_dispater
TILE_EQ: dispater
BOOL:    evil, nogen
DESCRIP: It can be evoked to hurl damnation at the cost of health and magic,
 with strength depending on Evocations skill.

NAME:    sceptre of Asmodeus
APPEAR:  ruby sceptre
OBJ:     OBJ_WEAPONS/WPN_STAFF
PLUS:    +7
COLOUR:  ETC_BLOOD
TILE:    spwpn_sceptre_of_asmodeus
TILE_EQ: asmodeus
BOOL:    evil, nogen
DESCRIP: It can be evoked to summon fiery demons, with success rate depending
 on Evocations skill. Those summoned this way will remain friendly only for a
 limited time.

# Randomised properties, fixed appearance.
# Reserved for the Enchantress.
ENUM:    FAERIE
NAME:    faerie dragon scales
OBJ:     OBJ_ARMOUR/ARM_ACID_DRAGON_ARMOUR
PLUS:    +3
COLOUR:  ETC_JEWEL
TILE:    urand_faerie
TILE_EQ: faerie_dragon_armour
BOOL:    nogen, no_upgrade

# start TAG_MAJOR_VERSION == 34
NAME:    demon blade "Bloodbane"
OBJ:     OBJ_WEAPONS/WPN_DEMON_BLADE
PLUS:    +8
COLOUR:  ETC_DARK
TILE:    urand_bloodbane
TILE_EQ: bloodbane
BRAND:   SPWPN_VORPAL
ANGRY:   5
BOOL:    berserk, nogen
STEALTH: -1
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
NAME:    scimitar of Flaming Death
OBJ:     OBJ_WEAPONS/WPN_SCIMITAR
INSCRIP: sticky flame,
PLUS:    +6
COLOUR:  ETC_FIRE
TILE:    urand_flaming_death
TILE_EQ: flaming_death
BRAND:   SPWPN_FLAMING
FIRE:    2
COLD:    -1
BOOL:    poison, skip_ego, nogen
WILL:    1
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
NAME:    eveningstar "Brilliance"
OBJ:     OBJ_WEAPONS/WPN_EVENINGSTAR
PLUS:    +1
COLOUR:  ETC_HOLY
TILE:    urand_brilliance
TILE_EQ: mace_of_brilliance
BRAND:   SPWPN_HOLY_WRATH
AC:      5
INT:     5
LIFE:    1
BOOL:    nogen
# end TAG_MAJOR_VERSION

NAME:    demon blade "Leech"
OBJ:     OBJ_WEAPONS/WPN_DEMON_BLADE
PLUS:    +8
INSCRIP: vamp,
COLOUR:  ETC_DARK
TILE:    urand_leech
TILE_EQ: leech
BRAND:   SPWPN_VAMPIRISM
LIFE:    1
ANGRY:   5
BOOL:    berserk, skip_ego
DBRAND:  It heals its wielder for a portion of the damage dealt every time it
 strikes a living foe.

# start TAG_MAJOR_VERSION == 34
NAME:    dagger of Chilly Death
OBJ:     OBJ_WEAPONS/WPN_DAGGER
INSCRIP: flash freeze,
PLUS:    +9
COLOUR:  ETC_ICE
TILE:    urand_chilly_death
TILE_EQ: chilly_death
BRAND:   SPWPN_FREEZING
FIRE:    -1
COLD:    2
WILL:    1
BOOL:    poison, skip_ego, nogen
# end TAG_MAJOR_VERSION

NAME:     dagger "Morg"
OBJ:      OBJ_WEAPONS/WPN_DAGGER
PLUS:     +4
COLOUR:   LIGHTRED
TILE:     urand_morg
TILE_EQ:  morg
BRAND:    SPWPN_PAIN
INT:      5
WILL:     1

NAME:    scythe "Finisher"
OBJ:     OBJ_WEAPONS/WPN_SCYTHE
INSCRIP: eviscerate
PLUS:    +5
COLOUR:  ETC_DARK
TILE:    urand_finisher
TILE_EQ: finisher
BRAND:   SPWPN_SPEED
DBRAND:  It may eviscerate those it strikes, slaying them instantly, with a
 decreasing chance against stronger foes.

NAME:    sling "Punk"
OBJ:     OBJ_WEAPONS/WPN_FUSTIBALUS
PLUS:    +3
COLOUR:  ETC_SLIME
TILE:    urand_punk
TILE_EQ: punk
BRAND:   SPWPN_ACID
# random fallback brand
FB_BRAND: SPWPN_NORMAL
BOOL:    rCorr

NAME:     longbow "Zephyr"
OBJ:      OBJ_WEAPONS/WPN_LONGBOW
PLUS:     +8
COLOUR:   ETC_GOLD
TILE:     urand_zephyr
TILE_EQ:  zephyr
BRAND:    SPWPN_SPEED
DEX:      3
BOOL:     seeinv

NAME:    giant club "Skullcrusher"
OBJ:     OBJ_WEAPONS/WPN_GIANT_CLUB
PLUS:    +3
COLOUR:  BROWN
TILE:    urand_skullcrusher
TILE_EQ: giant_club_slant
BRAND:   SPWPN_SPEED
STR:     7

NAME:     glaive of the Guard
OBJ:      OBJ_WEAPONS/WPN_GLAIVE
FALLBACK: OBJ_WEAPONS/WPN_BARDICHE
PLUS:     +8
COLOUR:   ETC_ELECTRICITY
TILE:     urand_guard
TILE_EQ:  glaive_of_the_guard
BRAND:    SPWPN_ELECTROCUTION
AC:       5
INSCRIP:  spectral,
DBRAND:   When it strikes, its spirit leaps out and fights alongside the
 wielder.

ENUM:     ZEALOT_SWORD
NAME:     zealot's sword
OBJ:      OBJ_WEAPONS/WPN_EUDEMON_BLADE
PLUS:     +10
COLOUR:   ETC_HOLY
TILE:     unrand_zealot_sword
TILE_EQ:  zealot_sword
# fallback places a randart eudemon blade!
BRAND:    SPWPN_HOLY_WRATH
EV:       3
ANGRY:    5
LIFE:     1
DESCRIP:  Whenever the wielder enters a berserk rage, their allies are
 berserked alongside them.

NAME:    arbalest "Damnation"
INSCRIP: damnation,
OBJ:     OBJ_WEAPONS/WPN_ARBALEST
FB_BRAND: SPWPN_FLAMING
PLUS:    +6
COLOUR:  ETC_FIRE
TILE:    urand_damnation
TILE_EQ: crossbow_fire
VALUE:   800
BOOL:    evil
DBRAND:  Any ammunition fired from it explodes in a burst of damnation on
 striking a foe, dealing damage which bypasses armour.

# start TAG_MAJOR_VERSION == 34
NAME:    sword of the Doom Knight
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:    +13
COLOUR:  BLUE
TILE:    urand_doom_knight
TILE_EQ: doom_knight
BRAND:   SPWPN_PAIN
WILL:    1
BOOL:    nospell, nogen
# end TAG_MAJOR_VERSION

NAME:    morningstar "Eos"
OBJ:     OBJ_WEAPONS/WPN_MORNINGSTAR
PLUS:    +10
INSCRIP: Halo
COLOUR:  ETC_JEWEL
TILE:    urand_eos
TILE_EQ: eos
BRAND:   SPWPN_ELECTROCUTION
BOOL:    elec
DESCRIP: It grants its wielder a halo, increasing accuracy against those within
 it.

# start TAG_MAJOR_VERSION == 34
# Was "spear of Voo-Doo". In the African origin, there is a distinction
# between voodoo and bo, the latter dealing with curses, witchcraft and
# spells designed to do harm. Priests (or rather sorcerers) of bo are
# called botono.
NAME:     spear of the Botono
OBJ:      OBJ_WEAPONS/WPN_SPEAR
INSCRIP:  Hex
PLUS:     +6
COLOUR:   ETC_UNHOLY
TILE:     urand_botono
TILE_EQ:  botono
BRAND:    SPWPN_REAPING
FB_BRAND: SPWPN_PAIN
HP:       -6
LIFE:     1
BOOL:     poison, nogen
# end TAG_MAJOR_VERSION

NAME:     trident of the Octopus King
OBJ:      OBJ_WEAPONS/WPN_TRIDENT
PLUS:     +8 # Messed with sometimes
COLOUR:   ETC_WATER
TILE:     urand_octopus_king
TILE_EQ:  trident_octopus_king
BRAND:    SPWPN_VENOM
BOOL:     elec, poison, no_upgrade
WILL:     1

NAME:    mithril axe "Arga"
OBJ:     OBJ_WEAPONS/WPN_BROAD_AXE
PLUS:    +8
COLOUR:  WHITE
TILE:    urand_arga
TILE_EQ: arga
BRAND:   SPWPN_SPEED
WILL:    1

NAME:     Elemental Staff
OBJ:      OBJ_WEAPONS/WPN_STAFF
FALLBACK: OBJ_WEAPONS/WPN_LAJATANG
FB_BRAND: SPWPN_FREEZING
PLUS:     +3
COLOUR:   DARKGREY
TILE:     urand_elemental
TILE_EQ:  elemental_staff
FIRE:     2
COLD:     2
WILL:     2
AC:       5
BOOL:     elec
DBRAND:   If the wielder is skilled in Evocations, they can discharge powerful
 blasts of elemental energy when striking with it.
DESCRIP:  It enhances your fire, ice, earth and air magic.

NAME:     heavy crossbow "Sniper"
OBJ:      OBJ_WEAPONS/WPN_TRIPLE_CROSSBOW
TYPE:     heavy crossbow
PLUS:     +9
COLOUR:   ETC_DARK
TILE:     urand_sniper
TILE_EQ:  sniper
BASE_DELAY: +4
BRAND:    SPWPN_VORPAL
BOOL:     seeinv
INSCRIP:  Acc+∞
DESCRIP:  Any ammunition fired from it never misses its target.

# start TAG_MAJOR_VERSION == 34
NAME:    longbow "Piercer"
OBJ:     OBJ_WEAPONS/WPN_LONGBOW
PLUS:    +7
COLOUR:  CYAN
TILE:    urand_piercer
TILE_EQ: great_bow
BRAND:   SPWPN_PENETRATION
EV:      -2
BOOL:    nogen
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
ENUM:    BLOWGUN_ASSASSIN
NAME:    blowgun of the Assassin
INSCRIP: stab,
OBJ:     OBJ_WEAPONS/WPN_BLOWGUN
# fallback is just to prevent errors
FALLBACK: OBJ_WEAPONS/WPN_LONGBOW
PLUS:    +6
COLOUR:  ETC_DEATH
TILE:    urand_blowgun
TILE_EQ: blowgun
STEALTH: 2
BOOL:    inv, tilerim, nogen
# end TAG_MAJOR_VERSION

NAME:    lance "Wyrmbane"
OBJ:     OBJ_WEAPONS/WPN_SPEAR
FALLBACK: OBJ_WEAPONS/WPN_DEMON_TRIDENT
FB_BRAND: SPWPN_VORPAL
INSCRIP: slay drac,
TYPE:    lance
BASE_DAM: +2
PLUS:    +8
COLOUR:  LIGHTGREEN
TILE:    urand_wyrmbane
TILE_EQ: wyrmbane
AC:      3
FIRE:    1
COLD:    1
BOOL:    poison, no_upgrade
DBRAND:  It inflicts extra damage against dragons and draconians.

NAME:     Spriggan's Knife
OBJ:      OBJ_WEAPONS/WPN_DAGGER
INSCRIP:  stab,
TYPE:     knife
PLUS:     +7
COLOUR:   LIGHTCYAN
TILE:     urand_spriggans_knife
TILE_EQ:  spriggans_knife
EV:       4
STEALTH:  1
DESCRIP:  It is more effective when stabbing unaware enemies, treating them as
 though they were completely helpless.

NAME:    plutonium sword
OBJ:     OBJ_WEAPONS/WPN_TRIPLE_SWORD
FB_BRAND: SPWPN_CHAOS
PLUS:    +11
COLOUR:  ETC_MUTAGENIC
TILE:    urand_plutonium
TILE_EQ: plutonium_sword
BOOL:    mutate, chaotic
STEALTH: -1
VALUE:   1000
DBRAND:  It occasionally inflicts wild transmutation effects on those it
 strikes, inflicting malmutation or extra damage, or polymorphing them into a
 new form.

NAME:     great mace "Undeadhunter"
INSCRIP:  disrupt,
OBJ:      OBJ_WEAPONS/WPN_GREAT_MACE
FB_BRAND: SPWPN_HOLY_WRATH
PLUS:     +7
COLOUR:   LIGHTGREY
TILE:     urand_undeadhunter
TILE_EQ:  undeadhunter
LIFE:     1
DBRAND:   It inflicts significantly more damage against the undead.

NAME:    whip "Snakebite"
OBJ:     OBJ_WEAPONS/WPN_WHIP
FALLBACK: OBJ_WEAPONS/WPN_DEMON_WHIP
INSCRIP: curare,
PLUS:    +8
COLOUR:  DARKGREY
TILE:    urand_snakebite
TILE_EQ: snakebite
BRAND:   SPWPN_VENOM
BOOL:    poison
DBRAND:  It occasionally inflicts asphyxiating poison on those it strikes,
 dealing poison damage and causing slowness.

# start TAG_MAJOR_VERSION == 34
NAME:     knife of Accuracy
OBJ:      OBJ_WEAPONS/WPN_DAGGER
TYPE:     knife
PLUS:     +27
COLOUR:   LIGHTCYAN
TILE:     urand_knife_of_accuracy
TILE_EQ:  knife_of_accuracy
BOOL:     tilerim, nogen
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
# A play on the spell of the same name. Colour taken from crystal walls.
ENUM:     CRYSTAL_SPEAR
NAME:     Lehudib's crystal spear
OBJ:      OBJ_WEAPONS/WPN_SPEAR
PLUS:     +6
COLOUR:   GREEN
TILE:     urand_crystal_spear
TILE_EQ:  crystal_spear
INT:      3
BOOL:     nogen
# end TAG_MAJOR_VERSION

ENUM:     CAPTAIN
NAME:     captain's cutlass
OBJ:      OBJ_WEAPONS/WPN_RAPIER
TYPE:     cutlass
INSCRIP:  disarm
PLUS:     +7
COLOUR:   DARKGREY
TILE:     urand_cutlass
TILE_EQ:  capt_cutlass
BRAND:    SPWPN_SPEED
DBRAND:   It may disarm weapon-wielding foes when striking them, dealing
 extra damage in the process.

NAME:     storm bow
OBJ:      OBJ_WEAPONS/WPN_LONGBOW
PLUS:     +8
COLOUR:   BLUE
TILE:     urand_storm_bow
TILE_EQ:  storm_bow
BRAND:    SPWPN_ELECTROCUTION
INSCRIP:  penet
DBRAND:   Any ammunition fired by it passes through the targets it hits,
 potentially hitting all targets in its path until it reaches maximum range.

NAME:    tower shield of Ignorance
OBJ:     OBJ_ARMOUR/ARM_TOWER_SHIELD
PLUS:    +10
COLOUR:  BROWN
TILE:    urand_ignorance
TILE_EQ: tower_shield_of_ignorance
INT:     -4
LIFE:    1

NAME:    robe of Augmentation
OBJ:     OBJ_ARMOUR/ARM_ROBE
PLUS:    +4
COLOUR:  LIGHTRED
TILE:    urand_augmentation
TILE_EQ: robe_white_blue
STR:     4
INT:     4
DEX:     4

NAME:     cloak of the Thief
OBJ:      OBJ_ARMOUR/ARM_CLOAK
FB_BRAND: SPARM_INVISIBILITY
INSCRIP:  *Fog
PLUS:     +2
COLOUR:   ETC_DARK
TILE:     urand_thief
TILE_EQ:  black
SLAY:     -2
STEALTH:  1
BOOL:     seeinv
DESCRIP:  It may release a thick cloud of smoke when the wearer is hurt.

# start TAG_MAJOR_VERSION == 34
NAME:    tower shield "Bullseye"
OBJ:     OBJ_ARMOUR/ARM_TOWER_SHIELD
PLUS:    +15
COLOUR:  RED
TILE:    urand_bullseye
TILE_EQ: kite_shield_bullseye
EV:      -5
BOOL:    nogen
# end TAG_MAJOR_VERSION

NAME:    crown of Dyrovepreva
OBJ:     OBJ_ARMOUR/ARM_HAT
FB_BRAND: SPARM_SEE_INVISIBLE
PLUS:    +3
COLOUR:  ETC_JEWEL
TILE:    urand_dyrovepreva
TILE_EQ: dyrovepreva
INT:     2
BOOL:    elec, seeinv

NAME:     hat of the Bear Spirit
OBJ:      OBJ_ARMOUR/ARM_HAT
PLUS:     +2
COLOUR:   DARKGREY
TILE:     urand_bear
TILE_EQ:  bear
# TODO: why isn't this brand working on the fallback?
BRAND:    SPARM_SPIRIT_SHIELD
BOOL:     berserk
WILL:     2
LIFE:     1

NAME:     robe of Misfortune
OBJ:      OBJ_ARMOUR/ARM_ROBE
# try to make it bad, this is the only bad SPARM:
FB_BRAND: SPARM_PONDEROUSNESS
PLUS:     5
COLOUR:   LIGHTMAGENTA
TILE:     urand_misfortune
TILE_EQ:  robe_misfortune
EV:       5
BOOL:     harm, mutate, drain, slow, corrode

# start TAG_MAJOR_VERSION == 34
NAME:     cloak of Flash
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +3
COLOUR:   ETC_FLASH
TILE:     urand_flash
TILE_EQ:  red
EV:       4
BOOL:     fly, nogen
# end TAG_MAJOR_VERSION

ENUM:     HOOD_ASSASSIN
NAME:     hood of the Assassin
OBJ:      OBJ_ARMOUR/ARM_HAT
FB_BRAND: SPARM_SEE_INVISIBLE
INSCRIP:  Detection Stab+
PLUS:     +2
COLOUR:   BROWN
TILE:     urand_hood_assassin
TILE_EQ:  hood_purple
STEALTH:  2
VALUE:    600
DESCRIP:  It allows the wearer to sense nearby creatures.
+It allows the wearer to make particularly effective stabbing attacks against
 helpless or unaware enemies with any weapon.

ENUM:    LEAR
NAME:    Lear's hauberk
OBJ:     OBJ_ARMOUR/ARM_CHAIN_MAIL
FALLBACK: OBJ_ARMOUR/ARM_PLATE_ARMOUR
PLUS:    27
COLOUR:  ETC_GOLD
TILE:    urand_lear
TILE_EQ: lears_hauberk
BOOL:    special

NAME:    skin of Zhor
OBJ:     OBJ_ARMOUR/ARM_ANIMAL_SKIN
# because animal skins count as "mundane" use something else to ensure a randart
# is generated; this isn't a great match:
FALLBACK: OBJ_ARMOUR/ARM_STEAM_DRAGON_ARMOUR
PLUS:    +4
COLOUR:  BROWN
TILE:    urand_zhor
TILE_EQ: zhor
COLD:    3
BOOL:    seeinv
INSCRIP: *Englaciate
DESCRIP: It radiates cold, occasionally slowing all nearby creatures who are
 not resistant to cold.

ENUM:    SALAMANDER
NAME:    salamander hide armour
OBJ:     OBJ_ARMOUR/ARM_LEATHER_ARMOUR
FB_BRAND: SPARM_FIRE_RESISTANCE
PLUS:    +3
COLOUR:  ETC_FIRE
TILE:    urand_salamander
TILE_EQ: leather_red
FIRE:    2
COLD:    -2
BOOL:    special
INSCRIP: Flames
DESCRIP: It surrounds you with a cloud of flames.
+It grants immunity to clouds of flame.
+It enhances your fire magic.

NAME:    gauntlets of War
OBJ:     OBJ_ARMOUR/ARM_GLOVES
PLUS:    +3
COLOUR:  BROWN
TILE:    urand_war
TILE_EQ: glove_black
SLAY:    5

NAME:    shield of Resistance
OBJ:     OBJ_ARMOUR/ARM_KITE_SHIELD
PLUS:    +2
COLOUR:  LIGHTRED
TILE:    urand_resistance
TILE_EQ: kite_shield_of_resistance
FIRE:    2
COLD:    2
WILL:    2

NAME:    robe of Folly
OBJ:     OBJ_ARMOUR/ARM_ROBE
PLUS:    4
COLOUR:  LIGHTGREY
TILE:    urand_folly
TILE_EQ: robe_red2
INT:     8
INSCRIP: Brilliance Will-∞
DESCRIP: It increases the power of your magical spells.
+It halves the magic cost of your spells (rounding up).
+It reduces your willpower to zero.

ENUM:    MAXWELL
NAME:    Maxwell's patent armour
OBJ:     OBJ_ARMOUR/ARM_PLATE_ARMOUR
PLUS:    +15
COLOUR:  LIGHTGREEN
TILE:    urand_maxwell
TILE_EQ: maxwell
WILL:    1
BOOL:    nospell, notelep, elec, rCorr

ENUM:    DRAGONMASK
NAME:    mask of the Dragon
OBJ:     OBJ_ARMOUR/ARM_HAT
COLOUR:  ETC_SHIMMER_BLUE
TILE:    urand_dragonmask
TILE_EQ: art_dragonhelm
WILL:    1
SLAY:    3
BOOL:    seeinv

NAME:     robe of Night
OBJ:      OBJ_ARMOUR/ARM_ROBE
# there's not a very appropriate fallback brand that works on robes...
PLUS:     +5
INSCRIP:  Dark
COLOUR:   ETC_DARK
TILE:     urand_night
TILE_EQ:  robe_of_night
WILL:     1
BOOL:     seeinv
VALUE:    600
DESCRIP:  It shrouds the wearer in darkness, reducing the range at which they
 can see and be seen by others.

NAME:    scales of the Dragon King
OBJ:     OBJ_ARMOUR/ARM_GOLD_DRAGON_ARMOUR
PLUS:    +9
COLOUR:  ETC_GOLD
TILE:    urand_dragon_king
TILE_EQ: dragonarm_gold
WILL:    1

NAME:    hat of the Alchemist
OBJ:     OBJ_ARMOUR/ARM_HAT
PLUS:    -2
COLOUR:  LIGHTMAGENTA
TILE:    urand_alchemist
TILE_EQ: turban_purple
FIRE:    1
COLD:    1
WILL:    1
LIFE:    1
BOOL:    elec, poison, rMut, rCorr

ENUM:    FENCERS
NAME:    fencer's gloves
INSCRIP: Riposte
OBJ:     OBJ_ARMOUR/ARM_GLOVES
PLUS:    +0
COLOUR:  WHITE
TILE:    urand_fencer
TILE_EQ: glove_white
DEX:     3
VALUE:   400
DESCRIP: It allows the wearer to riposte with any weapon, or to riposte more
 often with a long blade, swiftly retaliating against a missed attack.

NAME:     cloak of Starlight
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +1
COLOUR:   ETC_ICE
TILE:     urand_starlight
TILE_EQ:  white
EV:       4
STEALTH:  -2
INSCRIP:  *Dazzle
DESCRIP:  It may blind those who miss an attack against the wearer in melee
 combat.

NAME:     ratskin cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +2
COLOUR:   ETC_BEOGH
TILE:     urand_ratskin_cloak
TILE_EQ:  ratskin
INSCRIP:  *Rats
STR:      -1
INT:      -1
DEX:      1
LIFE:     1
BOOL:     poison, evil
DESCRIP:  When the wearer is hurt, rats may emerge from it to assist them.

NAME:     shield of the Gong
OBJ:      OBJ_ARMOUR/ARM_KITE_SHIELD
FALLBACK: OBJ_ARMOUR/ARM_TOWER_SHIELD
PLUS:     +18
COLOUR:   ETC_GOLD
TILE:     urand_gong
TILE_EQ:  kite_shield_gong
EV:       -5
WILL:     1
LIFE:     1
BOOL:     elec
DESCRIP:  It is deafeningly noisy when blocking attacks.

NAME:    amulet of the Air
INSCRIP: Inacc Air
OBJ:     OBJ_JEWELLERY/AMU_NOTHING
COLOUR:  ETC_ELECTRICITY
TILE:    urand_air
BOOL:    elec, fly, rmsl
DESCRIP: It reduces the accuracy of all your attacks.
+It enhances your air magic.

NAME:    ring of Shadows
INSCRIP: Umbra
OBJ:     OBJ_JEWELLERY/RING_STEALTH
COLOUR:  ETC_DARK
TILE:    urand_shadows
BOOL:    inv
VALUE:   400
DESCRIP: It surrounds you with an aura of shadow, increasing your stealth and
 reducing the accuracy of all within it (including the wearer).

# start TAG_MAJOR_VERSION == 34
NAME:    amulet of Cekugob
OBJ:     OBJ_JEWELLERY/AMU_ACROBAT
COLOUR:  ETC_SILVER
TILE:    urand_cekugob
AC:      1
EV:      1
LIFE:    2
BOOL:    elec, poison, notelep, nogen
# end TAG_MAJOR_VERSION

NAME:    amulet of the Four Winds
OBJ:     OBJ_JEWELLERY/AMU_NOTHING
COLOUR:  ETC_POISON
TILE:    urand_four_winds
LIFE:    1
WILL:    3
BOOL:    clarity

NAME:    necklace of Bloodlust
OBJ:     OBJ_JEWELLERY/AMU_NOTHING
COLOUR:  ETC_BLOOD
TILE:    urand_bloodlust
INT:     -3
WILL:    2
ANGRY:   5
SLAY:    6
BOOL:    berserk
DESCRIP: It extends the wearer's berserk rage when killing foes.

NAME:    ring of the Hare
OBJ:     OBJ_JEWELLERY/RING_EVASION
PLUS:    +8
COLOUR:  ETC_POISON
TILE:    urand_hare

NAME:    ring of the Tortoise
OBJ:     OBJ_JEWELLERY/RING_PROTECTION
PLUS:    +8
COLOUR:  ETC_GOLD
TILE:    urand_tortoise

NAME:    ring of the Mage
OBJ:     OBJ_JEWELLERY/RING_WIZARDRY
COLOUR:  ETC_ENCHANT
TILE:    urand_mage
INT:     3
WILL:    2

NAME:     brooch of Shielding
OBJ:      OBJ_JEWELLERY/AMU_GUARDIAN_SPIRIT
COLOUR:   ETC_MAGIC
TILE:     urand_brooch_of_shielding
SH:       +8

ENUM:     RCLOUDS
NAME:     robe of Clouds
INSCRIP:  +Thunder rCloud
OBJ:      OBJ_ARMOUR/ARM_ROBE
PLUS:     +3
COLOUR:   ETC_MIST
TILE:     urand_clouds
TILE_EQ:  robe_clouds
BOOL:     elec
DESCRIP:  It can be evoked to surround the wearer with storm clouds, with
 success rate depending on Evocations skill.

NAME:     hat of Pondering
OBJ:      OBJ_ARMOUR/ARM_HAT
PLUS:     +3
COLOUR:   LIGHTRED
TILE:     urand_pondering
TILE_EQ:  wizard_bluegreen
BRAND:    SPARM_PONDEROUSNESS
INT:      +5
MP:       +10
WILL:     1

ENUM:     DEMON_AXE
NAME:     obsidian axe
OBJ:      OBJ_WEAPONS/WPN_BROAD_AXE
PLUS:     +14
COLOUR:   ETC_UNHOLY
TILE:     spwpn_demon_axe
TILE_EQ:  demon_axe
BRAND:    SPWPN_VORPAL
FB_BRAND: SPWPN_PAIN
BOOL:     evil, seeinv, fly, drain
DBRAND:   It occasionally summons demons to assist the wielder when it strikes
 in combat.
DESCRIP:  Its wielder is mesmerised by any visible foes.
+It cannot be unequipped while any foes are visible.

NAME:     lightning scales
INSCRIP:  swift,
OBJ:      OBJ_ARMOUR/ARM_BARDING
PLUS:     +6
TILE:     urand_lightning_scales
TILE_EQ:  lightning_scales
COLOUR:   ETC_ELECTRICITY
BOOL:     elec
DESCRIP:  It allows the wearer to cover ground more swiftly.

ENUM:     BLACK_KNIGHT_HORSE
NAME:     Black Knight's barding
OBJ:      OBJ_ARMOUR/ARM_BARDING
PLUS:     +10
TILE:     urand_bk_barding
TILE_EQ:  black_knight
COLOUR:   ETC_UNHOLY
BRAND:    SPARM_PONDEROUSNESS
LIFE:     1
BOOL:     poison, evil

NAME:     amulet of Vitality
OBJ:      OBJ_JEWELLERY/AMU_REGENERATION
HP:       +15
COLOUR:   ETC_MUTAGENIC
TILE:     urand_vitality

NAME:     autumn katana
OBJ:      OBJ_WEAPONS/WPN_LONG_SWORD
FALLBACK: OBJ_WEAPONS/WPN_DOUBLE_SWORD
TYPE:     katana
TILE:     urand_katana
TILE_EQ:  katana_slant
COLOUR:   LIGHTRED
PLUS:     +8
BASE_ACC: +2
BASE_DAM: +4
BASE_DELAY: -2
BOOL:     clarity
BRAND:    SPWPN_VORPAL

NAME:     shillelagh "Devastator"
INSCRIP:  shatter
OBJ:      OBJ_WEAPONS/WPN_CLUB
FALLBACK: OBJ_WEAPONS/WPN_EVENINGSTAR
FB_BRAND: SPWPN_VORPAL
TYPE:     shillelagh
TILE:     urand_shillelagh
TILE_EQ:  shillelagh
PLUS:     +6
BASE_DAM: +3
BOOL:     special
# hrm, nothing fitting, shouldn't be elemental but should be marked
COLOUR:   WHITE
VALUE:    600
DBRAND:   It releases a powerful concussive burst when it strikes, dealing
 extra damage to the target and all other foes adjacent to them.

# Worn by Tiamat.
ENUM:     DRAGONSKIN
NAME:     dragonskin cloak
APPEAR:   opalescent scaly cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
TILE:     urand_dragonskin
TILE_EQ:  dragonskin
PLUS:     +4
COLOUR:   ETC_HEAL
BOOL:     nogen
DESCRIP:  It grants the wearer a chance to resist fire, cold, poison,
 electricity, acid, and negative energy.

ENUM:     OCTOPUS_KING_RING
NAME:     ring of the Octopus King
OBJ:      OBJ_JEWELLERY/RING_FIRST_RING
COLOUR:   ETC_WATER
TILE:     urand_octoring
AC:       1
EV:       1
STR:      1
INT:      1
DEX:      1
BOOL:     unided, no_upgrade

# Meatsprint only. The type is adjusted to the biggest two-handed axe the
# player's species can wield (exec or broad).
# Auto-hits, auto-kills.
ENUM:     WOE
NAME:     Axe of Woe
OBJ:      OBJ_WEAPONS/WPN_EXECUTIONERS_AXE
COLOUR:   ETC_BLOOD
TILE:     urand_axe_of_woe
TILE_EQ:  axe_of_woe
BOOL:     nogen, no_upgrade

NAME:     moon troll leather armour
OBJ:      OBJ_ARMOUR/ARM_TROLL_LEATHER_ARMOUR
PLUS:     +4
COLOUR:   ETC_SHIMMER_BLUE
BRAND:    SPARM_SPIRIT_SHIELD
TILE:     urand_moon_troll_leather_armour
TILE_EQ:  moon_troll_leather_armour
MP:       +5
REGEN:    1

ENUM:     FINGER_AMULET
NAME:     macabre finger necklace
OBJ:      OBJ_JEWELLERY/AMU_NOTHING
TILE:     urand_finger
COLOUR:   ETC_BONE
LIFE:     1
VALUE:    400
DESCRIP:  It enables you to equip an extra ring.

# start TAG_MAJOR_VERSION == 34
ENUM:     SPIDER
NAME:     boots of the spider
OBJ:      OBJ_ARMOUR/ARM_BOOTS
TILE:     urand_spider
TILE_EQ:  spider
PLUS:     +3
BRAND:    SPARM_JUMPING
COLOUR:   LIGHTMAGENTA
STEALTH:  1
BOOL:     nogen
# end TAG_MAJOR_VERSION

NAME:     dark maul
OBJ:      OBJ_WEAPONS/WPN_GREAT_MACE
TYPE:     maul
COLOUR:   LIGHTRED
TILE:     urand_dark_maul
TILE_EQ:  dark_maul
PLUS:     +10
BASE_ACC: +2
BASE_DAM: +35
BASE_DELAY: +13
BRAND:    SPWPN_VORPAL

# start TAG_MAJOR_VERSION == 34
ENUM:    HIGH_COUNCIL
NAME:    hat of the High Council
INSCRIP: Wiz-
OBJ:     OBJ_ARMOUR/ARM_HAT
COLOUR:  LIGHTGREEN
TILE:    urand_high_council
TILE_EQ: wizard_lightgreen
PLUS:    +2
BRAND:   SPARM_ARCHMAGI
STEALTH: -1
BOOL:    nogen
# end TAG_MAJOR_VERSION

NAME:     arc blade
INSCRIP:  discharge,
OBJ:      OBJ_WEAPONS/WPN_RAPIER
FALLBACK: OBJ_WEAPONS/WPN_QUICK_BLADE
FB_BRAND: SPWPN_ELECTROCUTION
PLUS:     +8
COLOUR:   ETC_ELECTRICITY
TILE:     urand_arc_blade
TILE_EQ:  arc_blade
BOOL:     elec
VALUE:    600
DBRAND:   It occasionally unleashes powerful arcs of lightning upon striking a
 foe. These may arc to other adjacent creatures (including the wielder, but
 dealing reduced damage to them) before grounding out.

ENUM:     SPELLBINDER
NAME:     demon whip "Spellbinder"
OBJ:      OBJ_WEAPONS/WPN_DEMON_WHIP
BRAND:    SPWPN_ANTIMAGIC
PLUS:     +5
COLOUR:   ETC_ENCHANT
TILE:     urand_spellbinder
TILE_EQ:  spellbinder
WILL:     1
DBRAND:   It unleashes wild and unpredictable magical effects upon striking
 a wizard or a creature with magical abilities.

NAME:    lajatang of Order
INSCRIP: silver,
OBJ:     OBJ_WEAPONS/WPN_LAJATANG
# not really comparable...
FB_BRAND: SPWPN_HOLY_WRATH
COLOUR:  ETC_SILVER
TILE:    urand_order
TILE_EQ: order
PLUS:    +7
BOOL:    rMut
DBRAND:  It inflicts extra damage upon those it strikes, and deals
 substantially increased damage to chaotic, mutated and magically transformed
 beings.

ENUM:     FIRESTARTER
NAME:     great mace "Firestarter"
INSCRIP:  inner flame,
OBJ:      OBJ_WEAPONS/WPN_GREAT_MACE
COLOUR:   RED
TILE:     urand_firestarter
TILE_EQ:  firestarter
PLUS:     +7
BRAND:    SPWPN_FLAMING
FIRE:     2
BOOL:     skip_ego
DBRAND:   It burns those it strikes, dealing additional fire damage.
+
+It fills those it strikes with an explosive inner flame.
DESCRIP:  It grants immunity to clouds of flame.

NAME:     orange crystal plate armour
OBJ:      OBJ_ARMOUR/ARM_CRYSTAL_PLATE_ARMOUR
COLOUR:   LIGHTRED
TILE:     urand_orange_crystal
TILE_EQ:  orange_crystal
PLUS:     8
INT:      3
BRAND:    SPARM_ARCHMAGI
FB_BRAND: SPWPN_NORMAL
BOOL:     clarity

ENUM:    MAJIN
NAME:    Majin-Bo
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
FALLBACK: OBJ_WEAPONS/WPN_LAJATANG
INSCRIP: vamp,
PLUS:    +6
COLOUR:  ETC_UNHOLY
TILE:    spwpn_majin
TILE_EQ: majin
MP:      6
INT:     6
BRAND:   SPWPN_VAMPIRISM
BOOL:    skip_ego
DBRAND:  It occasionally heals its wielder for a portion of the damage dealt
 when they wound a living foe with it or with a spell.
DESCRIP: Its wielder's spells cost health as well as magical power.

ENUM:    GYRE
NAME:    pair of quick blades "Gyre" and "Gimble"
OBJ:     OBJ_WEAPONS/WPN_QUICK_BLADE
TYPE:    pair of quick blades
COLOUR:  ETC_ENCHANT
TILE:    urand_gyre
TILE_EQ: gyre
PLUS:    7
BRAND:   SPWPN_PROTECTION
FB_BRAND: SPWPN_VORPAL

# start TAG_MAJOR_VERSION == 34
ENUM:    ETHERIC_CAGE
NAME:    Maxwell's etheric cage
OBJ:     OBJ_ARMOUR/ARM_HELMET
COLOUR:  ETC_ELECTRICITY
TILE:    urand_etheric_cage
TILE_EQ: etheric_cage
INSCRIP: RegenMP+
PLUS:    +0
MP:      +4
BOOL:    mutate, elec, chaotic, nogen
VALUE:   400
# end TAG_MAJOR_VERSION

# start TAG_MAJOR_VERSION == 34
ENUM:    ETERNAL_TORMENT
NAME:    crown of Eternal Torment
OBJ:     OBJ_ARMOUR/ARM_HAT
PLUS:    +3
COLOUR:  ETC_DARK
TILE:    urand_eternal_torment
TILE_EQ: eternal_torment
INSCRIP: rTorment HP--
LIFE:    3
BOOL:    evil, seeinv, nogen, drain
# end TAG_MAJOR_VERSION

ENUM:    VINES
NAME:    robe of Vines
OBJ:     OBJ_ARMOUR/ARM_ROBE
PLUS:    +2
COLOUR:  GREEN
TILE:    urand_vines
TILE_EQ: vines
INSCRIP: NoPotionHeal
REGEN:   3
VALUE:   800
DESCRIP: Its wearer cannot be healed by potions.

ENUM:    KRYIAS
NAME:    Kryia's mail coat
OBJ:     OBJ_ARMOUR/ARM_SCALE_MAIL
PLUS:    +7
COLOUR:  LIGHTCYAN
TILE:    urand_kryias
TILE_EQ: kryias
INSCRIP: PotionHeal*2
COLD:    1
VALUE:   600
DESCRIP: Potions are twice as effective at healing its wearer.

ENUM:    FROSTBITE
NAME:    frozen axe "Frostbite"
OBJ:     OBJ_WEAPONS/WPN_EXECUTIONERS_AXE
INSCRIP: freezing cloud,
PLUS:    +8
COLOUR:  ETC_ICE
TILE:    urand_frostbite
TILE_EQ: frostbite
BRAND:   SPWPN_FREEZING
COLD:    1
BOOL:    skip_ego, fly, noises
DBRAND:  It freezes those it strikes, dealing additional cold damage. It can
 also slow down cold-blooded creatures.
+
+It occasionally leaves clouds of freezing vapour upon striking a foe.
DESCRIP: It grants immunity to clouds of freezing vapour.

# start TAG_MAJOR_VERSION == 34
ENUM:     TALOS
NAME:     armour of Talos
OBJ:      OBJ_ARMOUR/ARM_PLATE_ARMOUR
PLUS:     +12
TILE:     urand_talos
TILE_EQ:  talos
COLOUR:   ETC_FIRE
BRAND:    SPARM_PONDEROUSNESS
FIRE:     1
BOOL:     nogen
# end TAG_MAJOR_VERSION

ENUM:     WARLOCK_MIRROR
NAME:     warlock's mirror
OBJ:      OBJ_ARMOUR/ARM_BUCKLER
PLUS:     +3
TILE:     urand_warlock
TILE_EQ:  buckler_warlock
COLOUR:   ETC_SILVER
BRAND:    SPARM_REFLECTION
VALUE:    400
DESCRIP:  It can block and reflect piercing ranged attacks and magical attacks
 against the wielder's willpower.

# Fedhas sprint, to allow all species access to evocable invisibility.
NAME:     amulet of invisibility
OBJ:      OBJ_JEWELLERY/AMU_NOTHING
COLOUR:   WHITE
TILE:     urand_cekugob
BOOL:     inv, nogen

ENUM:     THERMIC_ENGINE
NAME:     Maxwell's thermic engine
OBJ:      OBJ_WEAPONS/WPN_DOUBLE_SWORD
INSCRIP:  freeze,
DBRAND:  It freezes those it strikes, dealing additional cold damage. It can
 also slow down cold-blooded creatures.
DESCRIP:  It becomes more effective when it hits something. This effect fades
 over time.
PLUS:     +2
COLOUR:   ETC_VEHUMET
TILE:     urand_thermic_engine
TILE_EQ:  thermic_engine
BRAND:    SPWPN_FLAMING

ENUM:     RIFT
NAME:     demon trident "Rift"
OBJ:      OBJ_WEAPONS/WPN_DEMON_TRIDENT
INSCRIP:  reach+
PLUS:     +8
COLOUR:   ETC_WARP
TILE:     urand_rift
TILE_EQ:  rift
BRAND:    SPWPN_DISTORTION
DBRAND:   It can reach especially far, and its reaching attacks ignore other
 creatures in the way.

ENUM:     BATTLE
NAME:     staff of Battle
OBJ:      OBJ_WEAPONS/WPN_STAFF
PLUS:     +0
COLOUR:   ETC_MAGIC
TILE:     urand_staff_of_battle
TILE_EQ:  battle_staff
VALUE:    800
DESCRIP:  It enhances your conjuration magic.
+It summons a battlesphere in combat, with strength depending on Conjurations
 skill.

ENUM:     EMBRACE
NAME:     Cigotuvi's embrace
OBJ:      OBJ_ARMOUR/ARM_LEATHER_ARMOUR
PLUS:     +4 # varies with corpse count
COLOUR:   ETC_UNHOLY
TILE:     urand_cigotuvi
TILE_EQ:  bplate_green
# XXX TODO: tiles
LIFE:     1
INSCRIP:  rMiasma
BOOL:     drain, evil, special, no_upgrade
DESCRIP:  It gathers nearby corpses to temporarily increase the armour it
 provides.
+It protects you from foul pestilence.

NAME:     seven-league boots
OBJ:      OBJ_ARMOUR/ARM_BOOTS
TILE:     urand_seven_league_boots
TILE_EQ:  seven_league_boots
PLUS:     +3
COLOUR:   ETC_ENCHANT
INSCRIP:  Rampage+∞
VALUE:    400
DESCRIP:  Its wearer moves as far as possible in that direction when moving
 towards enemies.

# This entry must always be last.
ENUM:   DUMMY2
NAME:   DUMMY UNRANDART 2
OBJ:    OBJ_UNASSIGNED/250
PLUS:   250
COLOUR: BLACK
